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![]() ![]() ![]() One last strawberry ere we die!Īnd at first this moment is just one bit of business in a game made of bits of business. And then? Then you spin the left stick - I think it's the left stick I am always swept up in the sugar rush by this point - to eat all the strawberries. You're ahead of the pack so when you get to the finish line you can jump into the really, really big bowl of strawberries. You have battled rivals and rushed across twisting, treacherous tracks made from waffles, strips of bacon, Victoria sponge, pools of chocolate icing. It has the moment that purely belongs to Kirby's Dream Buffet. (Random examples I played both over the weekend.) Or the lovely corrugated rumble in WarioWare Twisted where you turn your whole GBA to send a capsule toy down a chute and into your hand. I'm thinking of the fuse block in Lumines, where you chain a single colour through a mass of blocks and then set it off and you realise that the entire game is really about laying channels of dynamite. Every game needs a moment - a moment that it alone can offer. ![]()
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